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Back 4 blood review
Back 4 blood review








Back 4 Blood takes a moment every now and again to show something that you wouldn’t normally notice or show the improvement in development that Turtle Rock has had by changing engines and also leaving Valve.įor the love of God, don’t disturb the birds!

back 4 blood review

Other small effects are interesting too, like the way doors break down more naturally when shot or hit against, or the difference in scuff marks left by a baseball bat or machete. One of the things that really makes Back 4 Blood interesting graphically is when you face down a huge group solo or with a melee weapon, your character will get covered in blood, which looks awesome from a third-person perspective. The other advantage of using UE4 is that there is barely any visual lag when having to face down oncoming waves of zombies, or having to move your way through some of the thickest fog I have seen in video games since the old Silent Hill days on the PlayStation 1, except this was intentional and not a limit of the system. Going from the Source engine that powered Left 4 Dead 2, to the powerhouse that is Unreal Engine 4 really makes everything pop, splatter, and cover people in blood when facing down a huge group of zombies, or get hit by some of the special infected’s attacks.

back 4 blood review

My favorite so far is a holdout defensive mission in a bar where you distract the ridden by playing “Black Betty” on a Jukebox while the survivors you saved in the previous 2 missions escape from Fort Hope.Ĭonsidering the last time, we experienced something like Back 4 Blood was over 12 years ago, so of course, Turtle Beach has upgraded the graphics engine that powers Back 4 Blood. Each level has a very specific set of conditions in order to complete before you can move on. Unlike Left 4 Dead, which basically forces you down tunnels over and over again going from saferoom to saferoom, Back 4 Blood changes the locations up a bit by changing up some levels a few times over where you might have to go past a saferoom first before you actually get the to location of where you might find some survivors, need to fortify a location, or find some cargo and take it to another area or to the saferoom to continue. Each cleaner character has its own unique set of stats and abilities that are used as a base for you to build upon. You do meet up with a few other people during the main campaign, like an Army guy called Phillips, who treats you as nothing more than grunts who can do fetch quests and be a distraction to either find or help other people escape the area. You play as one of 8 “Cleaners” (Doc, Evangelo, Hoffman, Holly, Jim, Karlee, Walker, and “Mom”), aka people who are immune to the worms, and you go about either taking down the hordes of the mutated and ridden or do other tasks along the way. As usual, the Government kept this worm a secret until someone forgot to lock the jar lid and the worms got out, infecting the world’s population into what they are calling “ridden” (We know they are zombies, so that’s what I’ll call them) and “mutates”, special mutations that spawn a variety of different abilities like Reekers (Boomers), Ogres (Giant walking tanks the size of a mountain), Hockers (Spitters but with a more spider look), Tallboys in both Bruiser & Crusher variants (Charger), Hag (Witches), Stalkers (Hunters), and a few others I’ll leave as a surprise.

back 4 blood review back 4 blood review

All we know, thanks to a campaign trailer, is that some idiots discovered a worm that can take over, control, and mutate the human body. Much like Left 4 Dead, Back 4 Blood doesn’t really have a story to go with it.










Back 4 blood review